Freelance Web Work since 2001.
Based in Düsseldorf, Germany.
Highly interactive Flash site detailing the intricacies of the European parliament, built for German TV station ZDF. Centered around a fluid navigation, the site includes a minigame, 3D video views and a data-driven dynamic layout. Art direction and design by clicktivities.
Multi-language data-driven Flash site introducing the new Mercedes-Benz Actros truck. Highlights include a parallax-scrolling and zooming panorama view of a construction site, hand-built from hundreds of photos we took walking around in puddles of mud. Art direction in collaboration with Dirk König.
Multi-language Flash site detailing the historic highlights of over 100 years of Mercedes-Benz trucks. Featured on the mercedes-benz.com worldwide landing page. Art direction and design by clicktivities.
Data-driven site for German TV station ZDF, centered around user-submitted historic research data. Includes a custom-built Google Maps view. Built in Flex. Art Direction and design by clicktivities.
Flash site detailing the Mercedes-Benz Trucks lineup. Includes subpages for all three Mercedes-Benz construction trucks, 360° cockpit views, photo/video slideshows and integration of Mercedes-Benz newsletter and mobile services. Art direction by clicktivities.
Highly immersive Flash site for Cosmic Quantum Ray, a kids program airing on German TV station ki.ka. I built several of the modules and minigames featured on the site. Art direction and design by clicktivities.
Multi-language Flash site for the Mercedes-Benz Atego truck. The same site displays different language data and content for 20 different countries. Video backgrounds, dynamic photo gallery with user contributions, text-messaging integration, user path tracking.
Online simulation of an abstract evolving ecosystem consisting of several interacting populations. Part art, part game. The visitor can choose to just sit back and watch or actively take part in shaping the world. Developed in Flash ActionScript 3.0. Currently in development.
For the 2006 exhibition Einstein Begreifen in Mannheim we realized a concept involving a centralized network of six games. The games were presented in custom-built stands and ran on plasma screens. Visitors played the games using gamepads. The concept included a ranking system, where visitors would register their nickname at a dedicated terminal and have their highscores recorded. The highest ranking players would find their nicknames on the dedicated ranking screen. The exhibition was extended by several months thanks to its overwhelming popularity. Art direction and design by the legendary Max Fiedler.
Interactive touchscreen game developed for Nuon's trade show booth. Visitors played the game with their fingers, trying to beat each others' highscores. The game was run on four big plasma displays throughout the area.
50 students, 50 jump'n'run characters, 150 levels. Spawned from one of the game engines I had developed for the Einstein project. 50 students were given the chance to animate their own jump'n'run character and levels. This produced an amazingly wide variation in ideas, quality and results. Artwork by Max Fiedler and the respective students.
Large scale Flash adventure game, developed for Max Fiedler's diploma thesis. I developed a custom scripting system named FASEL (Flash Adventure Scripting Extensible Language) that allowed us to orchestrate cut scenes within the game world. We could tell the characters what to do and what to say through little scripts not unlike a movie script. The game also featured a large number of characters, saving and loading of game states, integrated minigames, a custom-built character animation system, 3D perspective and parallax scrolling. Concept, art direction and design by the one and only Max Fiedler.